Central Design Tools

Lead Level Designer - Central Design Tools

August 2023 - current

Duties

  • Lead a team of Level Designers in a Lost Boys Interactive initiative to create a suite of level design tools for rapid prototyping for all new projects.

  • Research Unreal Engine 5’s out of the box level design tools and determine what shortfalls we will need help with from engineering.

  • Lead a team of Level Designers in a mock project to block out a multi-spoke level, documenting needs as they arise.

  • Coordinated Level Design needs with Technical Design Lead for tools, interactive objects, and character setups.

  • Look at what foundational mechanics are needed for the types of games the studio makes.

  • Create standardized and flexible block out tool kits for new projects to ramp up quickly.


Pod Lead - Unannounced 3rd Person Adventure as part of a First Person Shooter - Console/PC - March 2023 - Current

May 2022 - Present

Duties

  • Lead a team of Level Designers, Technical Designers, Engineers, and Artists to create a world that the player will transition to and from the first person shooter world into a 3rd person game.

  • Lead the Level Design team with weekly sprint tasks, working in close conjunction with producers on scheduling.

  • Develop Level Design best practices and documentation.

  • Documentation of the zone details, narrative beats, points of interests, and all zone dependencies.

  • Reviewed Level Design work on a weekly basis with playtests focusing on specific or recently worked on features.

  • Constant communication with other disciplines on intersecting areas of the narrative, levels, and progression.

  • Mentoring and reviewing not only the Level Designer’s work but with Technical Design, Art, and Engineering as they pertain to the 3rd person world.


Lead Level Designer – Unannounced 3rd Person Shooter, Console/PC

May 2022 - March 2023

Duties

  • Lead level design team in block out, landscape sculpting, gameplay scripting, & gameplay flow.

  • In charge of refining the level design pipeline and process.

  • Lead the Level Design team with weekly sprint tasks, working in close conjunction with producers on scheduling.

  • Developed level design best practices and documentation.

  • Worked closely with Art, Engineering, and Production to facilitate smooth transfer of content authorship between disciplines.

  • Mentoring and reviewing the level designers’ work and career progress.


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